# Skill System

### The Skills

Skills are unlockable abilities that are valid on the entire server.\
There are certain unlock criteria that need to be taken into account, some skills require a certain level and can be acquired with coins, while others can only be gained through [<mark style="color:blue;">chests</mark>](/english/systems/chest-system.md).

### Getting a Skill

Go to Sol and talk to him. He will explain the basics of skills.

<figure><img src="/files/HXqftBx8LD4YzfGcuKwO" alt=""><figcaption></figcaption></figure>

If you talk with Sol one more time, the following GUI opens:

<figure><img src="/files/vcVvlxdYn429eCZGmof5" alt="" width="261"><figcaption></figcaption></figure>

If you move the mouse over an icon, you can see the current bonus and the costs or conditions to unlock the next level.

<figure><img src="/files/lWB1VHJgYMX8pUBV4bVz" alt=""><figcaption></figcaption></figure>

If the conditions are fulfilled, the training can be selected with a left click and a click on the tick. Now talk to Sol again to do the training.

Finally, Sol tells you that the training was successful. The skill is automatically activated at the new level.

{% hint style="info" %}
You can complete several trainings at once, just talk to Sol.
{% endhint %}

### Skills in a Overview

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td align="center"><mark style="color:yellow;">Healthy</mark></td><td align="center">Increases your maximum health.</td><td></td><td>Level 1: +1 Heart</td><td>Level 2: +2 Hearts</td><td>Level 3: +3 Hearts</td><td>Level 4: +4 Hearts</td><td>Level 5: +5 Hearts</td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Hunter</mark></td><td align="center">Increases damage against undead per attack.</td><td></td><td>Level 1: Per attack +0.5 hearts damage</td><td>Level 2: Per attack +1 hearts damage</td><td>Level 3: Per attack +1.5 hearts damage</td><td></td><td></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Exterminator</mark></td><td align="center">Increases damage against spiders per attack.</td><td></td><td>Level 1: Per attack +0.5 hearts damage</td><td>Level 2: Per attack +1 hearts damage</td><td>Level 3: Per attack +1.5 hearts damage</td><td></td><td></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Butcher</mark></td><td align="center">Increases damage against peaceful animals per attack.</td><td></td><td>Level 1: Per attack +0.5 hearts damage</td><td>Level 2: Per attack +1 hearts damage</td><td>Level 3: Per attack +1.5 hearts damage</td><td></td><td></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Saturated</mark></td><td align="center"> Satiety decreases more slowly, so you feel less hungry.</td><td></td><td>Level 1: 15% less hungry</td><td>Level 2: 25% less hungry</td><td>Level 3: 35% less hungry</td><td>Level 4: 45% less hungry</td><td>Level 5: 50% less hungry</td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Skydiver</mark></td><td align="center">You take less damage from falls.</td><td></td><td>Level 1: 10% less fall damage</td><td>Level 2: 30% less fall damage</td><td>Level 3: 50% less fall damage</td><td></td><td></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Resurrection</mark></td><td align="center">Reduces the resurrection cost of the <a href="/pages/ERbPgJqGwflaYyJyATle"><mark style="color:blue;">Grim Reaper</mark></a>.</td><td></td><td>Level 1: 5% lower costs</td><td>Level 2: 10% less costs</td><td>Level 3: 15% less costs</td><td>Level 4: 25% less costs</td><td></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Experience</mark></td><td align="center">Increases the XP received or increases the XP you keep after death.</td><td></td><td>Level 1: Get +25% more XP</td><td>Level 2: Keep 25% XP after death</td><td>Level 3: Get +75% more XP</td><td>Level 4: Keep 75% XP after death</td><td></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Respiration</mark></td><td align="center">Increases the time you can stay underwater.</td><td></td><td>Level 1: Dive 10% longer</td><td>Level 2: Dive 20% longer</td><td>Level 3: Dive 30% longer</td><td>Level 4: Dive 40% longer</td><td>Level 5: Dive 50% longer</td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Less Frost Damage</mark></td><td align="center">Reduces the frost damage you can take in cold environments.</td><td></td><td>Level 1: 10% reduced damage</td><td>Level 2: 20% reduced damage</td><td>Level 3: 30% reduced damage</td><td>Level 4: 40% reduced damage</td><td>Level 5: 50% reduced damage</td><td></td></tr><tr><td align="center"><mark style="color:yellow;">More Spawner Fragments</mark></td><td align="center">Have a higher chance of getting <a href="/pages/OIFZurAHStbZxHcJ6Kn4"><mark style="color:blue;">Spawner Ffragments</mark></a> when mining spawners in <a href="/pages/OdZcvq2uBpGUSiaNc6td"><mark style="color:blue;">farmworlds</mark></a>.</td><td></td><td>Level 1: 0.25% higher chance</td><td>Level 2: 0.5% higher chance</td><td>Level 3: 0.75% higher chance</td><td>Level 4: 1% higher chance</td><td>Level 5: 1.25% higher chance</td><td>Level 6: 1.5% higher chance</td></tr><tr><td align="center"><mark style="color:yellow;">Night Vision</mark></td><td align="center">Have a permanent night vision effect.</td><td></td><td>Level 1: Get Night Vision</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">More Mob XP</mark></td><td align="center">Get more experience points from killing mobs.</td><td></td><td>Level 1: 10% more mob xp</td><td>Level 2: 20% more mob xp</td><td>Level 3: 30% more mob xp</td><td>Level 4: 40% more mob xp</td><td>Level 5: 50% more mob xp</td><td></td></tr></tbody></table>

### Skill Pricing

{% tabs %}
{% tab title="Healthy" %}

<table><thead><tr><th width="93.33333333333334" align="center">Level</th><th align="center">Unlock condition</th><th align="center">Alternates</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">Level 1<br>1,000 <img src="/files/vVId5es8kCWYbSJeSzPj" alt=""></td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td></tr><tr><td align="center">2</td><td align="center">Level 10<br>5,000 <img src="/files/vVId5es8kCWYbSJeSzPj" alt=""></td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td></tr><tr><td align="center">3</td><td align="center">Level 35<br>35,000 <img src="/files/vVId5es8kCWYbSJeSzPj" alt=""></td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td></tr><tr><td align="center">4</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr><tr><td align="center">5</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr></tbody></table>
{% endtab %}

{% tab title="Hunter" %}

<table><thead><tr><th width="93.33333333333334" align="center">Level</th><th align="center">Unlock condition</th><th align="center">Alternates</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">Level 10<br>2,000 <img src="/files/vVId5es8kCWYbSJeSzPj" alt=""></td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td></tr><tr><td align="center">2</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr><tr><td align="center">3</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr></tbody></table>
{% endtab %}

{% tab title="Exterminator" %}

<table><thead><tr><th width="93.33333333333334" align="center">Level</th><th align="center">Unlock condition</th><th align="center">Alternates</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">Level 10<br>2,000 <img src="/files/vVId5es8kCWYbSJeSzPj" alt=""></td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td></tr><tr><td align="center">2</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr><tr><td align="center">3</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr></tbody></table>
{% endtab %}

{% tab title="Butcher" %}

<table><thead><tr><th width="93.33333333333334" align="center">Level</th><th align="center">Unlock condition</th><th align="center">Alternates</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">Level 1<br>1,500 <img src="/files/vVId5es8kCWYbSJeSzPj" alt=""></td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td></tr><tr><td align="center">2</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr><tr><td align="center">3</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr></tbody></table>
{% endtab %}

{% tab title="Saturated" %}

<table><thead><tr><th width="93.33333333333334" align="center">Level</th><th align="center">Unlock condition</th><th align="center">Alternates</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">Level 10<br>5,000 <img src="/files/vVId5es8kCWYbSJeSzPj" alt=""></td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td></tr><tr><td align="center">2</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr><tr><td align="center">3</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center"><p></p><p>/</p></td></tr><tr><td align="center">4</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr><tr><td align="center">5</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr></tbody></table>
{% endtab %}
{% endtabs %}

{% tabs %}
{% tab title="Skydiver" %}

<table><thead><tr><th width="93.33333333333334" align="center">Level</th><th align="center">Unlock condition</th><th align="center">Alternates</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">Level 30<br>5,000 <img src="/files/vVId5es8kCWYbSJeSzPj" alt=""></td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td></tr><tr><td align="center">2</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr><tr><td align="center">3</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr></tbody></table>
{% endtab %}

{% tab title="Resurrection" %}

<table><thead><tr><th width="93.33333333333334" align="center">Level</th><th align="center">Unlock condition</th><th align="center">Alternates</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">Level 30<br>10,000 <img src="/files/vVId5es8kCWYbSJeSzPj" alt=""></td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td></tr><tr><td align="center">2</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr><tr><td align="center">3</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr><tr><td align="center">4</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr></tbody></table>
{% endtab %}

{% tab title="Experience" %}

<table><thead><tr><th width="93.33333333333334" align="center">Level</th><th align="center">Unlock condition</th><th align="center">Alternates</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">Level 15<br>5,000 <img src="/files/vVId5es8kCWYbSJeSzPj" alt=""></td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td></tr><tr><td align="center">2</td><td align="center">Level 20<br>7,500 <img src="/files/vVId5es8kCWYbSJeSzPj" alt=""></td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td></tr><tr><td align="center">3</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr><tr><td align="center">4</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr></tbody></table>
{% endtab %}

{% tab title="Respiration" %}

<table><thead><tr><th width="93.33333333333334" align="center">Level</th><th align="center">Unlock condition</th><th align="center">Alternates</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">Level 15<br>5,000 <img src="/files/vVId5es8kCWYbSJeSzPj" alt=""></td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td></tr><tr><td align="center">2</td><td align="center">Level 15<br>10,000 <img src="/files/vVId5es8kCWYbSJeSzPj" alt=""></td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td></tr><tr><td align="center">3</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center"><p></p><p>/</p></td></tr><tr><td align="center">4</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr><tr><td align="center">5</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr></tbody></table>
{% endtab %}

{% tab title="Less Frost Damage" %}

<table><thead><tr><th width="93.33333333333334" align="center">Level</th><th align="center">Unlock condition</th><th align="center">Alternates</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">Level 15<br>5,000 <img src="/files/vVId5es8kCWYbSJeSzPj" alt=""></td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td></tr><tr><td align="center">2</td><td align="center">Level 15<br>10,000 <img src="/files/vVId5es8kCWYbSJeSzPj" alt=""></td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td></tr><tr><td align="center">3</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center"><p></p><p>/</p></td></tr><tr><td align="center">4</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr><tr><td align="center">5</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr></tbody></table>
{% endtab %}
{% endtabs %}

{% tabs %}
{% tab title="More Spawner Fragments" %}

<table><thead><tr><th width="93.33333333333334" align="center">Level</th><th align="center">Unlock condition</th><th align="center">Alternates</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">Level 15<br>5,000 <img src="/files/vVId5es8kCWYbSJeSzPj" alt=""></td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td></tr><tr><td align="center">2</td><td align="center">Level 15<br>10,000 <img src="/files/vVId5es8kCWYbSJeSzPj" alt=""></td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td></tr><tr><td align="center">3</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center"><p></p><p>/</p></td></tr><tr><td align="center">4</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr><tr><td align="center">5</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr><tr><td align="center">6</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr></tbody></table>
{% endtab %}

{% tab title="Night Vision" %}

<table><thead><tr><th width="93.33333333333334" align="center">Level</th><th align="center">Unlock condition</th><th align="center">Alternates</th></tr></thead><tbody><tr><td align="center">1</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr></tbody></table>
{% endtab %}

{% tab title="More Mob XP" %}

<table><thead><tr><th width="93.33333333333334" align="center">Level</th><th align="center">Unlock condition</th><th align="center">Alternates</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">Level 15<br>5,000 <img src="/files/vVId5es8kCWYbSJeSzPj" alt=""></td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td></tr><tr><td align="center">2</td><td align="center">Level 15<br>10,000 <img src="/files/vVId5es8kCWYbSJeSzPj" alt=""></td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td></tr><tr><td align="center">3</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center"><p></p><p>/</p></td></tr><tr><td align="center">4</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr><tr><td align="center">5</td><td align="center"><a href="/pages/eBNrGvUph8oo5qimrMyX#chest-system"><mark style="color:blue;">Win of a chest</mark></a></td><td align="center">/</td></tr></tbody></table>
{% endtab %}
{% endtabs %}


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://wiki.landania.net/english/systems/skill-system.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
