# Tropical Farmworld

### Introduction

The Tropical Farmworld is, as the name suggests, a warm farmworld. Here you will find numerous biomes that have to do with warm temperatures. The Tropical Farmworld is also the first farmworld you can enter very quickly after starting the game.

Which biomes, ores & mobs you can find in the Tropical Farmworld you can find below.

### How do I get to the Tropical Farmworld?

To enter the Tropical Farmworld, you need a [<mark style="color:blue;">Tropical TP Fruit</mark>](/english/farming-and-resources/tp-fruits.md) and at least **level 1**. Just eat your teleportation fruit and you will be teleported.

### Available Biomes

<table><thead><tr><th width="251" align="center">Biomes</th><th align="center">Biomes</th><th align="center">Biomes</th></tr></thead><tbody><tr><td align="center">BADLANDS</td><td align="center">JUNGLE</td><td align="center">SPARSE_JUNGLE</td></tr><tr><td align="center">BAMBOO_JUNGLE</td><td align="center">LUKEWARM_OCEAN</td><td align="center">STONY_PEAKS</td></tr><tr><td align="center">BEACH</td><td align="center">LUSH_CAVES</td><td align="center">STONY_SHORE</td></tr><tr><td align="center">DEEP_LUKEWARM_OCEAN</td><td align="center">MANGROVE_SWAMP</td><td align="center">WARM_OCEAN</td></tr><tr><td align="center">DESERT</td><td align="center">RIVER</td><td align="center">WINDSWEPT_SAVANNA</td></tr><tr><td align="center">DRIPSTONE_CAVES</td><td align="center">SAVANNA</td><td align="center">WOODED_BADLANDS</td></tr><tr><td align="center">ERODED_BADLANDS</td><td align="center">SAVANNA_PLATEAU</td><td align="center"></td></tr></tbody></table>

### Available Ores

{% hint style="warning" %}
The availability refers to Vanilla values.\
For example -50% means: 50% less is generated than in Vanilla.
{% endhint %}

<table><thead><tr><th width="206" align="center">Ore</th><th width="176" align="center">Availability</th></tr></thead><tbody><tr><td align="center">Emeralds</td><td align="center">/</td></tr><tr><td align="center">Amethysts</td><td align="center">/</td></tr><tr><td align="center">Copper</td><td align="center">-50%</td></tr><tr><td align="center">Diamonds</td><td align="center">-50%</td></tr><tr><td align="center">Lapislazuli</td><td align="center">-50%</td></tr><tr><td align="center">Redstone</td><td align="center">-50%</td></tr><tr><td align="center">Iron</td><td align="center">Vanilla</td></tr><tr><td align="center">Gold</td><td align="center">+50%</td></tr><tr><td align="center">Coal</td><td align="center">+50%</td></tr></tbody></table>

### Available Mobs (incl. Mob Drops)

{% hint style="warning" %}
The Looting enchantment only affects the Spawn Egg charges.
{% endhint %}

{% tabs %}
{% tab title="Without Looting" %}
{% hint style="info" %}
Each mob has the following chances:

* ![](/files/7ksfVvs8TfCAzVt1uH72) 0.6% (15 Min)
* ![](/files/Ryx8VA5FVMarvFgbQxkw) 0.3% (15 Min)
* ![](/files/dz4LR2lGCJrsAErlZXrE) 0.3% (15 Min)
* ![](/files/z1z3o4OcOJ0rUwwje4hs) 0.2% (15 Min)

The probability of a custom drop is thus 1.4%.

A maximum of 10 [<mark style="color:blue;">fruits</mark>](/english/farming-and-resources/tp-fruits.md) can drop per hour.
{% endhint %}

#### Special regulations:

{% hint style="danger" %}
Mobs from spawners do not drop [<mark style="color:blue;">fruits</mark>](/english/farming-and-resources/tp-fruits.md).
{% endhint %}

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th></th></tr></thead><tbody><tr><td align="center"><mark style="color:yellow;">Enderman</mark></td><td align="center">Drops starting with looting 1<br></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Evoker</mark></td><td align="center">5% Emerald<br>1% Totem of Undying</td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Wither</mark></td><td align="center"><img src="/files/7ksfVvs8TfCAzVt1uH72" alt=""> 1% (30 min)</td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="Looting I" %}
{% hint style="info" %}
Each mob has the following chances:

* ![](/files/9iyfPztS5z3BujwDSjxa) 0.6% (15 min)
* ![](/files/7ksfVvs8TfCAzVt1uH72) 0.6% (15 min)
* ![](/files/Ryx8VA5FVMarvFgbQxkw) 0.3% (15 min)
* ![](/files/dz4LR2lGCJrsAErlZXrE) 0.3% (15 min)
* ![](/files/z1z3o4OcOJ0rUwwje4hs) 0.2% (15 min)

The probability of a custom drop is thus 2%.

A maximum of 10 [<mark style="color:blue;">fruits</mark>](/english/farming-and-resources/tp-fruits.md) and 5 [<mark style="color:blue;">Spawn Eggs</mark>](/english/farming-and-resources/spawn-eggs.md) can drop per hour.
{% endhint %}

The charges of the Spawn Eggs that you can get behave as follows:

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th></th></tr></thead><tbody><tr><td align="center"><mark style="color:yellow;">High [1-25]</mark></td><td align="center"><p>Chicken<br>Cod<br>Cow<br>Creeper<br>Dolphin<br>Donkey<br>Drowned<br>Enderman<br>Evoker</p><p>Glow Squid</p><p>Guardian</p><p>Horse</p><p>Husk</p><p>Llama</p><p>Panda</p><p>Pig</p><p>Pillager</p><p>Pufferfish</p><p>Rabbit</p><p>Salmon</p><p>Sheep</p><p>Skeleton</p><p>Spider</p><p>Squid</p><p>Tropical Fish</p><p>Witch</p><p>Zombie</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Low [1-3]</mark></td><td align="center"><p>Axolotl</p><p>Bee</p><p>Elder Guardian</p><p>Frog</p><p>Goat</p><p>Ocelot</p><p>Parrot</p><p>Ravager</p><p>Silverfish</p><p>Skeleton Horse</p><p>Tadpole</p><p>Turtle</p><p>Villager</p><p>Vindicator</p><p>Wolf</p><p>Zombie Villager</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Single [1]</mark></td><td align="center"><p>Allay<br>Bat</p><p>Camel<br>Sniffer<br>Vex</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">None [0]</mark></td><td align="center"><p>Iron Golem</p><p>Snowman</p><p>Warden</p><p>Wither</p></td><td></td></tr></tbody></table>

#### Special regulations:

{% hint style="danger" %}
Mobs from spawners do not drop [<mark style="color:blue;">fruits</mark>](/english/farming-and-resources/tp-fruits.md) & [<mark style="color:blue;">Spawn Eggs</mark>](/english/farming-and-resources/spawn-eggs.md).
{% endhint %}

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th></th></tr></thead><tbody><tr><td align="center"><mark style="color:yellow;">Enderman</mark></td><td align="center"><img src="/files/9iyfPztS5z3BujwDSjxa" alt="">1%<br><img src="/files/3FHSkdOWuwhGWPhC8ZIY" alt="">1% (15 min)<br></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Evoker</mark></td><td align="center">5% Emerald<br>1% Totem of Undying</td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Wither</mark></td><td align="center"><img src="/files/7ksfVvs8TfCAzVt1uH72" alt=""> 1% (30 min)</td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="Looting II" %}
{% hint style="info" %}
Each mob has the following chances:

* ![](/files/9iyfPztS5z3BujwDSjxa) 0.6% (15 min)
* ![](/files/7ksfVvs8TfCAzVt1uH72) 0.6% (15 min)
* ![](/files/Ryx8VA5FVMarvFgbQxkw) 0.3% (15 min)
* ![](/files/dz4LR2lGCJrsAErlZXrE) 0.3% (15 min)
* ![](/files/z1z3o4OcOJ0rUwwje4hs) 0.2% (15 min)

The probability of a custom drop is thus 2%.

A maximum of 10 [<mark style="color:blue;">fruits</mark>](/english/farming-and-resources/tp-fruits.md) and 5 [<mark style="color:blue;">Spawn Eggs</mark>](/english/farming-and-resources/spawn-eggs.md) can drop per hour.
{% endhint %}

The charges of the Spawn Eggs that you can get behave as follows:

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th></th></tr></thead><tbody><tr><td align="center"><mark style="color:yellow;">High [25-50]</mark></td><td align="center"><p>Chicken<br>Cod<br>Cow<br>Creeper<br>Dolphin<br>Donkey<br>Drowned<br>Enderman<br>Evoker</p><p>Glow Squid</p><p>Guardian</p><p>Horse</p><p>Husk</p><p>Llama</p><p>Panda</p><p>Pig</p><p>Pillager</p><p>Pufferfish</p><p>Rabbit</p><p>Salmon</p><p>Sheep</p><p>Skeleton</p><p>Spider</p><p>Squid</p><p>Tropical fish</p><p>Witch</p><p>Zombie</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Low [1-4]</mark></td><td align="center"><p>Axolotl</p><p>Bee</p><p>Elder Guardian</p><p>Frog</p><p>Goat</p><p>Ocelot</p><p>Parrot</p><p>Ravager</p><p>Silverfish</p><p>Skeleton Horse</p><p>Tadpole</p><p>Turtle</p><p>Villager</p><p>Vindicator</p><p>Wolf</p><p>Zombie Villager</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Single [1]</mark></td><td align="center"><p>Allay<br>Bat</p><p>Camel<br>Sniffer<br>Vex</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">None [0]</mark></td><td align="center"><p>Iron Golem</p><p>Snowman</p><p>Warden</p><p>Wither</p></td><td></td></tr></tbody></table>

#### Special regulations:

{% hint style="danger" %}
Mobs from spawners do not drop [<mark style="color:blue;">fruits</mark>](/english/farming-and-resources/tp-fruits.md) & [<mark style="color:blue;">Spawn Eggs</mark>](/english/farming-and-resources/spawn-eggs.md).
{% endhint %}

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th></th></tr></thead><tbody><tr><td align="center"><mark style="color:yellow;">Enderman</mark></td><td align="center"><img src="/files/9iyfPztS5z3BujwDSjxa" alt="">1%<br><img src="/files/3FHSkdOWuwhGWPhC8ZIY" alt="">1% (15 min)<br></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Evoker</mark></td><td align="center">5% Emerald<br>1% Totem of Undying</td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Wither</mark></td><td align="center"><img src="/files/7ksfVvs8TfCAzVt1uH72" alt=""> 1% (30 min)</td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="Looting III" %}
{% hint style="info" %}
Each mob has the following chances:

* ![](/files/9iyfPztS5z3BujwDSjxa) 0.6% (15 min)
* ![](/files/7ksfVvs8TfCAzVt1uH72) 0.6% (15 min)
* ![](/files/Ryx8VA5FVMarvFgbQxkw) 0.3% (15 min)
* ![](/files/dz4LR2lGCJrsAErlZXrE) 0.3% (15 min)
* ![](/files/z1z3o4OcOJ0rUwwje4hs) 0.2% (15 min)

The probability of a custom drop is thus 2%.

A maximum of 10 [<mark style="color:blue;">fruits</mark>](/english/farming-and-resources/tp-fruits.md) and 5 [<mark style="color:blue;">Spawn Eggs</mark>](/english/farming-and-resources/spawn-eggs.md) can drop per hour.
{% endhint %}

The charges of the Spawn Eggs that you can get behave as follows:

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th></th></tr></thead><tbody><tr><td align="center"><mark style="color:yellow;">High [50-75]</mark></td><td align="center"><p>Chicken<br>Cod<br>Cow<br>Creeper<br>Dolphin<br>Donkey<br>Drowned<br>Enderman<br>Evoker</p><p>Glow Squid</p><p>Guardian</p><p>Horse</p><p>Husk</p><p>Llama</p><p>Panda</p><p>Pig</p><p>Pillager</p><p>Pufferfish</p><p>Rabbit</p><p>Salmon</p><p>Sheep</p><p>Skeleton</p><p>Spider</p><p>Squid</p><p>Tropical fish</p><p>Witch</p><p>Zombie</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Low [1-5]</mark></td><td align="center"><p>Axolotl</p><p>Bee</p><p>Elder Guardian</p><p>Frog</p><p>Goat</p><p>Ocelot</p><p>Parrot</p><p>Ravager</p><p>Silverfish</p><p>Skeleton Horse</p><p>Tadpole</p><p>Turtle</p><p>Villager</p><p>Vindicator</p><p>Wolf</p><p>Zombie Villager</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Single [1]</mark></td><td align="center"><p>Allay<br>Bat</p><p>Camel<br>Sniffer<br>Vex</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">None [0]</mark></td><td align="center"><p>Iron Golem</p><p>Snowman</p><p>Warden</p><p>Wither</p></td><td></td></tr></tbody></table>

#### Special regulations:

{% hint style="danger" %}
Mobs from spawners do not drop [<mark style="color:blue;">fruits</mark>](/english/farming-and-resources/tp-fruits.md) & [<mark style="color:blue;">Spawn Eggs</mark>](/english/farming-and-resources/spawn-eggs.md).
{% endhint %}

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th></th></tr></thead><tbody><tr><td align="center"><mark style="color:yellow;">Enderman</mark></td><td align="center"><img src="/files/9iyfPztS5z3BujwDSjxa" alt="">1%<br><img src="/files/3FHSkdOWuwhGWPhC8ZIY" alt="">1% (15 min)<br></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Evoker</mark></td><td align="center">5% Emerald<br>1% Totem of Undying</td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Wither</mark></td><td align="center"><img src="/files/7ksfVvs8TfCAzVt1uH72" alt=""> 1% (30 min)</td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="Looting IV" %}
{% hint style="info" %}
Each mob has the following chances:

* ![](/files/9iyfPztS5z3BujwDSjxa) 0.6% (15 min)
* ![](/files/7ksfVvs8TfCAzVt1uH72) 0.6% (15 min)
* ![](/files/Ryx8VA5FVMarvFgbQxkw) 0.3% (15 min)
* ![](/files/dz4LR2lGCJrsAErlZXrE) 0.3% (15 min)
* ![](/files/z1z3o4OcOJ0rUwwje4hs) 0.2% (15 min)

The probability of a custom drop is thus 2%.

A maximum of 10 [<mark style="color:blue;">fruits</mark>](/english/farming-and-resources/tp-fruits.md) and 5 [<mark style="color:blue;">Spawn Eggs</mark>](/english/farming-and-resources/spawn-eggs.md) can drop per hour.
{% endhint %}

The charges of the Spawn Eggs that you can get behave as follows:

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th></th></tr></thead><tbody><tr><td align="center"><mark style="color:yellow;">High [75-100]</mark></td><td align="center"><p>Chicken<br>Cod<br>Cow<br>Creeper<br>Dolphin<br>Donkey<br>Drowned<br>Enderman<br>Evoker</p><p>Glow Squid</p><p>Guardian</p><p>Horse</p><p>Husk</p><p>Llama</p><p>Panda</p><p>Pig</p><p>Pillager</p><p>Pufferfish</p><p>Rabbit</p><p>Salmon</p><p>Sheep</p><p>Skeleton</p><p>Spider</p><p>Squid</p><p>Tropical fish</p><p>Witch</p><p>Zombie</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Low [1-6]</mark></td><td align="center"><p>Axolotl</p><p>Bee</p><p>Elder Guardian</p><p>Frog</p><p>Goat</p><p>Ocelot</p><p>Parrot</p><p>Ravager</p><p>Silverfish</p><p>Skeleton Horse</p><p>Tadpole</p><p>Turtle</p><p>Villager</p><p>Vindicator</p><p>Wolf</p><p>Zombie Villager</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Single [1]</mark></td><td align="center"><p>Allay<br>Bat</p><p>Camel<br>Sniffer<br>Vex</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">None [0]</mark></td><td align="center"><p>Iron Golem</p><p>Snowman</p><p>Warden</p><p>Wither</p></td><td></td></tr></tbody></table>

#### Special regulations:

{% hint style="danger" %}
Mobs from spawners do not drop [<mark style="color:blue;">fruits</mark>](/english/farming-and-resources/tp-fruits.md) & [<mark style="color:blue;">Spawn Eggs</mark>](/english/farming-and-resources/spawn-eggs.md).
{% endhint %}

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th></th></tr></thead><tbody><tr><td align="center"><mark style="color:yellow;">Enderman</mark></td><td align="center"><img src="/files/9iyfPztS5z3BujwDSjxa" alt="">1%<br><img src="/files/3FHSkdOWuwhGWPhC8ZIY" alt="">1% (15 min)<br></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Evoker</mark></td><td align="center">5% Emerald<br>1% Totem of Undying</td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Wither</mark></td><td align="center"><img src="/files/7ksfVvs8TfCAzVt1uH72" alt=""> 1% (30 min)</td><td></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

### Smithing Templates in Chests

We have already explained on the page [<mark style="color:blue;">Farmworlds</mark>](/english/worlds/farmworlds.md) that chest contents have been adapted in all farmworlds and that there are not only the standard items to be found.

The new smithing templates, which were also brought to Landania with the server update to 1.20.1, can also be found in these chests.

You can find the following smithing templates in chests in the **Tropical Farmworld**:

* Vex Armor Trim <img src="/files/20bJiJEbAHMByWpqvrqz" alt="" data-size="line">
* Wild Armor Trim <img src="/files/07OUZel0YTQIq6yS98ku" alt="" data-size="line">
* Eye Armor Trim <img src="/files/H7vU0iOJU6qF3tmGb6eG" alt="" data-size="line">
* Raiser Armor Trim <img src="/files/EdrF8Suf3cG9NURNjCPm" alt="" data-size="line">


---

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```
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