# Ice Farmworld

### Introduction

The Ice Farmworld is, as the name suggests, a cold farmworld. Here you will find numerous biomes that have to do with cold temperatures. The Ice Farmworld is also the second farmworld in the game that can be entered from [<mark style="color:blue;">Level</mark>](/english/player/level.md) 10.

Which biomes, ores & mobs you can find in the ice farmworld you can find below.

### How do I get into the Ice Farmworld?

To enter the Ice Farmworld, you need an [<mark style="color:blue;">Ice TP Fruit</mark>](/english/farming-and-resources/tp-fruits.md) and at least **level 10**. Just eat your teleportation fruit and you will be teleported.

### Available Biomes

<table><thead><tr><th align="center">Biomes</th><th width="210" align="center">Biomes</th><th align="center">Biomes</th></tr></thead><tbody><tr><td align="center">CHERRY_GROVE</td><td align="center">GROVE</td><td align="center">SNOWY_TAIGA</td></tr><tr><td align="center">DEEP_DARK</td><td align="center">ICE_SPIKES</td><td align="center">STONY_SHORE</td></tr><tr><td align="center">DEEP_FROZEN_OCEAN</td><td align="center">JAGGED_PEAKS</td><td align="center">WINDSWEPT_FOREST</td></tr><tr><td align="center">FROZEN_OCEAN</td><td align="center">SNOWY_BEACH</td><td align="center">WINDSWEPT_GRAVELLY_HILLS</td></tr><tr><td align="center">FROZEN_PEAKS</td><td align="center">SNOWY_PLAINS</td><td align="center">WINDSWEPT_HILLS</td></tr><tr><td align="center">FROZEN_RIVER</td><td align="center">SNOWY_SLOPES</td><td align="center"></td></tr></tbody></table>

### Available Ores

{% hint style="warning" %}
The availability refers to Vanilla values.\
For example -50% means: 50% less is generated than in Vanilla.
{% endhint %}

<table><thead><tr><th width="206" align="center">Ore</th><th width="176" align="center">Availability</th></tr></thead><tbody><tr><td align="center">Amethyst</td><td align="center">/</td></tr><tr><td align="center">Copper</td><td align="center">-25%</td></tr><tr><td align="center">Lapislazuli</td><td align="center">-25%</td></tr><tr><td align="center">Redstone</td><td align="center">-50%</td></tr><tr><td align="center">Emeralds</td><td align="center">+50%</td></tr><tr><td align="center">Diamonds</td><td align="center">+20%</td></tr><tr><td align="center">Iron</td><td align="center">+50%</td></tr><tr><td align="center">Gold</td><td align="center">+50%</td></tr><tr><td align="center">Coal</td><td align="center">+125%</td></tr></tbody></table>

### Available Mobs (incl. Mob Drops)

{% hint style="warning" %}
The Looting enchantment only affects the Spawn Egg charges.
{% endhint %}

{% tabs %}
{% tab title="Without Looting" %}
{% hint style="info" %}
Each mob has the following chances:

* ![](/files/7ksfVvs8TfCAzVt1uH72) 1.2% (15 Min)
* ![](/files/Ryx8VA5FVMarvFgbQxkw) 0.6% (15 Min)
* ![](/files/dz4LR2lGCJrsAErlZXrE) 0.6% (15 Min)
* ![](/files/z1z3o4OcOJ0rUwwje4hs) 0.4% (15 Min)

The probability of a custom drop is thus 2.8%.

A maximum of 10 [<mark style="color:blue;">fruits</mark>](/english/farming-and-resources/tp-fruits.md) can drop per hour.
{% endhint %}

#### Special regulations:

{% hint style="danger" %}
Mobs from spawners do not drop [<mark style="color:blue;">fruits</mark>](/english/farming-and-resources/tp-fruits.md).
{% endhint %}

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th></th></tr></thead><tbody><tr><td align="center"><mark style="color:yellow;">Enderman</mark></td><td align="center">Drops starting with looting 1<br></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Evoker</mark></td><td align="center">5% Emerald<br>1% Totem of Undying</td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Warden</mark></td><td align="center"><img src="/files/7ksfVvs8TfCAzVt1uH72" alt=""> 2% (30 min)</td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Wither</mark></td><td align="center"><img src="/files/7ksfVvs8TfCAzVt1uH72" alt=""> 2% (30 min)</td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="Looting I" %}
{% hint style="info" %}
Each mob has the following chances:

* ![](/files/9iyfPztS5z3BujwDSjxa) 1.2%&#x20;
* ![](/files/7ksfVvs8TfCAzVt1uH72) 1.2% (15 Min)
* ![](/files/Ryx8VA5FVMarvFgbQxkw) 0.6% (15 Min)
* ![](/files/dz4LR2lGCJrsAErlZXrE) 0.6% (15 Min)
* ![](/files/z1z3o4OcOJ0rUwwje4hs) 0.4% (15 Min)

The probability of a custom drop is thus 4%.

A maximum of 10 [<mark style="color:blue;">fruits</mark>](/english/farming-and-resources/tp-fruits.md) and 5 [<mark style="color:blue;">Spawn Eggs</mark>](/english/farming-and-resources/spawn-eggs.md) can drop per hour.
{% endhint %}

The charges of the Spawn Eggs that you can get behave as follows:

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th></th></tr></thead><tbody><tr><td align="center"><mark style="color:yellow;">High [1-25]</mark></td><td align="center"><p>Chicken</p><p>Cod</p><p>Cow</p><p>Creeper</p><p>Dolphin</p><p>Donkey</p><p>Drowned</p><p>Enderman</p><p>Evoker</p><p>Glow Squid</p><p>Guardian</p><p>Horse</p><p>Llama</p><p>Pig</p><p>Pillager</p><p>Rabbit</p><p>Salmon</p><p>Sheep</p><p>Skeleton</p><p>Spider</p><p>Squid</p><p>Stray</p><p> Witch</p><p>Zombie</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Low [1-3]</mark></td><td align="center"><p>Bee</p><p>Elder Guardian</p><p>Fox</p><p>Goat</p><p>Polar Bear</p><p>Ravager</p><p>Silverfish</p><p>Skeleton Horse</p><p>Turtle</p><p>Villager</p><p>Vindicator</p><p>Wolf</p><p>Zombie Villager</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Single [1]</mark></td><td align="center"><p>Allay<br>Bat</p><p>Camel<br>Sniffer<br>Vex</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">None [0]</mark></td><td align="center"><p>Iron Golem</p><p>Snowman<br>Warden<br>Wither</p></td><td></td></tr></tbody></table>

#### Special regulations:

{% hint style="danger" %}
Mobs from spawners do not drop [<mark style="color:blue;">fruits</mark>](/english/farming-and-resources/tp-fruits.md) & [<mark style="color:blue;">Spawn Eggs</mark>](/english/farming-and-resources/spawn-eggs.md).
{% endhint %}

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th></th></tr></thead><tbody><tr><td align="center"><mark style="color:yellow;">Enderman</mark></td><td align="center"><img src="/files/9iyfPztS5z3BujwDSjxa" alt="">1%<br><img src="/files/3FHSkdOWuwhGWPhC8ZIY" alt="">1% (15 min)</td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Evoker</mark></td><td align="center">5% Emerald<br>1% Totem of Undying</td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Warden</mark></td><td align="center"><img src="/files/7ksfVvs8TfCAzVt1uH72" alt=""> 2% (30 min)</td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Wither</mark></td><td align="center"><img src="/files/7ksfVvs8TfCAzVt1uH72" alt=""> 2% (30 min)</td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="Looting II" %}
{% hint style="info" %}
Each mob has the following chances:

* ![](/files/9iyfPztS5z3BujwDSjxa) 1.2%&#x20;
* ![](/files/7ksfVvs8TfCAzVt1uH72) 1.2% (15 Min)
* ![](/files/Ryx8VA5FVMarvFgbQxkw) 0.6% (15 Min)
* ![](/files/dz4LR2lGCJrsAErlZXrE) 0.6% (15 Min)
* ![](/files/z1z3o4OcOJ0rUwwje4hs) 0.4% (15 Min)

The probability of a custom drop is thus 4%.

A maximum of 10 [<mark style="color:blue;">fruits</mark>](/english/farming-and-resources/tp-fruits.md) and 5 [<mark style="color:blue;">Spawn Eggs</mark>](/english/farming-and-resources/spawn-eggs.md) can drop per hour.
{% endhint %}

The charges of the Spawn Eggs that you can get behave as follows:

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th></th></tr></thead><tbody><tr><td align="center"><mark style="color:yellow;">High [25-50]</mark></td><td align="center"><p>Chicken</p><p>Cod</p><p>Cow</p><p>Creeper</p><p>Dolphin</p><p>Donkey</p><p>Drowned</p><p>Enderman</p><p>Evoker</p><p>Glow Squid</p><p>Guardian</p><p>Horse</p><p>Llama</p><p>Pig</p><p>Pillager</p><p>Rabbit</p><p>Salmon</p><p>Sheep</p><p>Skeleton</p><p>Spider</p><p>Squid</p><p>Stray</p><p> Witch</p><p>Zombie</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Low [1-4]</mark></td><td align="center"><p>Bee</p><p>Elder Guardian</p><p>Fox</p><p>Goat</p><p>Polar Bear</p><p>Ravager</p><p>Silverfish</p><p>Skeleton Horse</p><p>Turtle</p><p>Villager</p><p>Vindicator</p><p>Wolf</p><p>Zombie Villager</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Single [1]</mark></td><td align="center"><p>Allay<br>Bat</p><p>Camel<br>Sniffer<br>Vex</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">None [0]</mark></td><td align="center"><p>Iron Golem</p><p>Snowman<br>Warden<br>Wither</p></td><td></td></tr></tbody></table>

#### Special regulations:

{% hint style="danger" %}
Mobs from spawners do not drop [<mark style="color:blue;">fruits</mark>](/english/farming-and-resources/tp-fruits.md) & [<mark style="color:blue;">Spawn Eggs</mark>](/english/farming-and-resources/spawn-eggs.md).
{% endhint %}

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th></th></tr></thead><tbody><tr><td align="center"><mark style="color:yellow;">Enderman</mark></td><td align="center"><img src="/files/9iyfPztS5z3BujwDSjxa" alt="">1%<br><img src="/files/3FHSkdOWuwhGWPhC8ZIY" alt="">1% (15 min)<br></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Evoker</mark></td><td align="center">5% Emerald<br>1% Totem of Undying</td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Warden</mark></td><td align="center"><img src="/files/7ksfVvs8TfCAzVt1uH72" alt=""> 2% (30 min)</td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Wither</mark></td><td align="center"><img src="/files/7ksfVvs8TfCAzVt1uH72" alt=""> 2% (30 min)</td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="Looting III" %}
{% hint style="info" %}
Each mob has the following chances:

* ![](/files/9iyfPztS5z3BujwDSjxa) 1.2%&#x20;
* ![](/files/7ksfVvs8TfCAzVt1uH72) 1.2% (15 Min)
* ![](/files/Ryx8VA5FVMarvFgbQxkw) 0.6% (15 Min)
* ![](/files/dz4LR2lGCJrsAErlZXrE) 0.6% (15 Min)
* ![](/files/z1z3o4OcOJ0rUwwje4hs) 0.4% (15 Min)

The probability of a custom drop is thus 4%.

A maximum of 10 [<mark style="color:blue;">fruits</mark>](/english/farming-and-resources/tp-fruits.md) and 5 [<mark style="color:blue;">Spawn Eggs</mark>](/english/farming-and-resources/spawn-eggs.md) can drop per hour.
{% endhint %}

The charges of the Spawn Eggs that you can get behave as follows:

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th></th></tr></thead><tbody><tr><td align="center"><mark style="color:yellow;">High [50-75]</mark></td><td align="center"><p>Chicken</p><p>Cod</p><p>Cow</p><p>Creeper</p><p>Dolphin</p><p>Donkey</p><p>Drowned</p><p>Enderman</p><p>Evoker</p><p>Glow Squid</p><p>Guardian</p><p>Horse</p><p>Llama</p><p>Pig</p><p>Pillager</p><p>Rabbit</p><p>Salmon</p><p>Sheep</p><p>Skeleton</p><p>Spider</p><p>Squid</p><p>Stray</p><p> Witch</p><p>Zombie</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Low [1-5]</mark></td><td align="center"><p>Bee</p><p>Elder Guardian</p><p>Fox</p><p>Goat</p><p>Polar Bear</p><p>Ravager</p><p>Silverfish</p><p>Skeleton Horse</p><p>Turtle</p><p>Villager</p><p>Vindicator</p><p>Wolf</p><p>Zombie Villager</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Single [1]</mark></td><td align="center"><p>Allay<br>Bat</p><p>Camel<br>Sniffer<br>Vex</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">None [0]</mark></td><td align="center"><p>Iron Golem</p><p>Snowman<br>Warden<br>Wither</p></td><td></td></tr></tbody></table>

#### Special regulations:

{% hint style="danger" %}
Mobs from spawners do not drop [<mark style="color:blue;">fruits</mark>](/english/farming-and-resources/tp-fruits.md) & [<mark style="color:blue;">Spawn Eggs</mark>](/english/farming-and-resources/spawn-eggs.md).
{% endhint %}

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th></th></tr></thead><tbody><tr><td align="center"><mark style="color:yellow;">Enderman</mark></td><td align="center"><img src="/files/9iyfPztS5z3BujwDSjxa" alt="">1%<br><img src="/files/3FHSkdOWuwhGWPhC8ZIY" alt="">1% (15 min)<br></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Evoker</mark></td><td align="center">5% Emerald<br>1% Totem of Undying</td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Warden</mark></td><td align="center"><img src="/files/7ksfVvs8TfCAzVt1uH72" alt=""> 2% (30 min)</td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Wither</mark></td><td align="center"><img src="/files/7ksfVvs8TfCAzVt1uH72" alt=""> 2% (30 min)</td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="Looting IV" %}
{% hint style="info" %}
Each mob has the following chances:

* ![](/files/9iyfPztS5z3BujwDSjxa) 1.2%&#x20;
* ![](/files/7ksfVvs8TfCAzVt1uH72) 1.2% (15 Min)
* ![](/files/Ryx8VA5FVMarvFgbQxkw) 0.6% (15 Min)
* ![](/files/dz4LR2lGCJrsAErlZXrE) 0.6% (15 Min)
* ![](/files/z1z3o4OcOJ0rUwwje4hs) 0.4% (15 Min)

The probability of a custom drop is thus 4%.

A maximum of 10 [<mark style="color:blue;">fruits</mark>](/english/farming-and-resources/tp-fruits.md) and 5 [<mark style="color:blue;">Spawn Eggs</mark>](/english/farming-and-resources/spawn-eggs.md) can drop per hour.
{% endhint %}

The charges of the Spawn Eggs that you can get behave as follows:

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th></th></tr></thead><tbody><tr><td align="center"><mark style="color:yellow;">High [75-100]</mark></td><td align="center"><p>Chicken</p><p>Cod</p><p>Cow</p><p>Creeper</p><p>Dolphin</p><p>Donkey</p><p>Drowned</p><p>Enderman</p><p>Evoker</p><p>Glow Squid</p><p>Guardian</p><p>Horse</p><p>Llama</p><p>Pig</p><p>Pillager</p><p>Rabbit</p><p>Salmon</p><p>Sheep</p><p>Skeleton</p><p>Spider</p><p>Squid</p><p>Stray</p><p> Witch</p><p>Zombie</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Low [1-6]</mark></td><td align="center"><p>Bee</p><p>Elder Guardian</p><p>Fox</p><p>Goat</p><p>Polar Bear</p><p>Ravager</p><p>Silverfish</p><p>Skeleton Horse</p><p>Turtle</p><p>Villager</p><p>Vindicator</p><p>Wolf</p><p>Zombie Villager</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Single [1]</mark></td><td align="center"><p>Allay<br>Bat</p><p>Camel<br>Sniffer<br>Vex</p></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">None [0]</mark></td><td align="center"><p>Iron Golem</p><p>Snowman<br>Warden<br>Wither</p></td><td></td></tr></tbody></table>

#### Special regulations:

{% hint style="danger" %}
Mobs from spawners do not drop [<mark style="color:blue;">fruits</mark>](/english/farming-and-resources/tp-fruits.md) & [<mark style="color:blue;">Spawn Eggs</mark>](/english/farming-and-resources/spawn-eggs.md).
{% endhint %}

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th></th></tr></thead><tbody><tr><td align="center"><mark style="color:yellow;">Enderman</mark></td><td align="center"><img src="/files/9iyfPztS5z3BujwDSjxa" alt="">1%<br><img src="/files/3FHSkdOWuwhGWPhC8ZIY" alt="">1% (15 min)<br></td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Evoker</mark></td><td align="center">5% Emerald<br>1% Totem of Undying</td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Warden</mark></td><td align="center"><img src="/files/7ksfVvs8TfCAzVt1uH72" alt=""> 2% (30 min)</td><td></td></tr><tr><td align="center"><mark style="color:yellow;">Wither</mark></td><td align="center"><img src="/files/7ksfVvs8TfCAzVt1uH72" alt=""> 2% (30 min)</td><td></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

### Smithing Templates in Chests

We have already explained on the page [<mark style="color:blue;">Farmworlds</mark>](/english/worlds/farmworlds.md) that chest contents have been adapted in all farmworlds and that there are not only the standard items to be found.

The new smithing templates, which were also brought to Landania with the server update to 1.20.1, can also be found in these chests.

You can find the following smithing templates in chests in the **Ice Farmworld**:

* Coast Armor Trim <img src="/files/8d19ggK5DCWClcVFe9i0" alt="" data-size="line">
* Sentry Armor Trim <img src="/files/OtoIuweHCEzytQqAGfaS" alt="" data-size="line">
* Wayfinder Armor Trim <img src="/files/iFYKZmnYU90nZMCOnO1b" alt="" data-size="line">


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